![]() Patient gamers who manage to muck through Out There's painful difficulty and occasionally tedious inventory management will be rewarded with an addictive and unique experience. Of course, losing takes dramatically less time. So far, I've played through the game 30+ times, and I've only reached victory thrice! A single victorious run takes an about an hour or two. Such a simple sounding task, but really it's a very challenging balancing act. Reach zero in any of these fields and it's game over. What all this fussing around with one's inventory really amounts to is a tooth and nail struggle to keep yourself from running out of fuel, oxygen and hull strength. Here's a short video I made if you are having a hard time understanding the tedium here. Players will most likely find themselves cornered into using this one-at-time technique several times during any given play through. This particular dynamic is probably the biggest flaw in the entire game. Unfortunately, this method will have players continuously dragging single resources back into their cargo hold over and over again. In situations where a player is really strapped for resources, it often becomes most effective to harvest several times from the top layer at the cost of only one unit of fuel and no chance of breaking your tools. Unfortunately, going deeper comes at the cost of more fuel and an increased chance of breaking your drill or probe. The deeper you go, the greater the yield. Both of these are capable of penetrating up to 10 levels deep. You see, in order to harvest materials, a player must use either a drill or a probe. This seemingly boring chore only devolves into monotony under a very specific condition. Thankfully, the game's cutting difficulty makes the task of inventory management a lot more interesting than it sounds. All these things often take up an alarming amount of cargo space. These elements are used for life support, fuel, repairs, and crafting new ship systems. You see, as a player explores various star systems, they will come across much needed resources in the form of metals and gases. The core of gameplay for Out There is inventory management. This may sound daunting to impatient types, but because the writing is interesting and brief, it really isn't a chore to plow through these mini text adventures. there are some space battles and encounters with hostile entities, but these are played out through text and multiple choice options. Each game will see you in command of a single, lonely space ship, but that's where the similarities end.įor starters, there really isn't any combat in Out There: Omega Edition. OUT THERE OMEGA EDITION REVIEW FULLBoth games have players exploring star maps full of random events, and both games rely heavily on resource management and risk versus reward equations. The title feels like a bizzaro version of FTL. Still, what is Out There Ω? Well, it's a wonderfully unique and low-maintenance roguelike. Yeah, this trailer is kinda low-budget, but hopefully it's enough to pique your curiosity. Let's start by checking out the official trailer below. OUT THERE OMEGA EDITION REVIEW ANDROIDOne could be forgiven for missing this niche Android title, but now that the Omega Edition has arrived on PC, it's time to blow the lid on this baby. If you haven't heard of Out There, yer not alone. ![]()
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